1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
| /**
* Author: Horatiu Condrea ( http://www.flashdesign-store.com )
* Description: AS 3.0 MP3 Player
**/
// -------------------------------------
// Imports
// -------------------------------------
//I import the TweenMax class because, she helps me to make same tween in the stage
import gs.TweenMax;
import gs.easing.*;
stage.scaleMode = StageScaleMode.NO_SCALE;
// -------------------------------------
// Variables
// -------------------------------------
var sound:Sound = new Sound();
var musicReq:URLRequest;
//The BytesArray helps me to "see" the sound bytes and the transform to a spectrum
var ba:ByteArray = new ByteArray();
var buffer:SoundLoaderContext;
var sc:SoundChannel;
var st:SoundTransform;
var isPlaying:Boolean = true;
var pos:Number;
var currentSound:Sound = sound;
var xml:XML;
var songlist:XMLList;
var currentIndex:Number = 0;
var loader:URLLoader = new URLLoader();
loader.addEventListener(Event.COMPLETE, whenLoaded);
//Here we load in our XML and create a function that will run when our loader has completed loading
function whenLoaded(e:Event):void
{
xml = new XML(e.target.data);
songlist = xml.song;
musicReq = new URLRequest(songlist[0].url);
sound.load(musicReq);
sc = sound.play();
title_txt.text = songlist[0].title; //I load the <title> of the XML file
nr_txt.text = songlist[0].number; //I load the <number> of the XML file
gen_txt.text = songlist[0].gen; //I load the <gen> of the XML file
}
//My XML file name is "main.xml" and in this part I load the XML
loader.load(new URLRequest("main.xml"));
// I created these 2 variables(bmd and bm)
// Because the filter must know where to act
var bmd:BitmapData = new BitmapData(512, 300, true, 0x000000);
var bm:Bitmap = new Bitmap(bmd);
addChild(bm);
//I create a new Sprite for the spectrum line
var sp:Sprite = new Sprite();
addChild(sp);
var blur:BlurFilter = new BlurFilter(8,8,2); // Set the BlurFilter Effect
var colorMatrix:ColorMatrixFilter = new ColorMatrixFilter
([1 ,0, 0, 0, 0,
0, 1, 0, 0, 0, // Set the ColorMatrixFilter Effect
0, 0, 1, 0, 0,
0, 0, 0, 0.96, 0]);
// -------------------------------------
// Stage Objects
// -------------------------------------
//Well in this part I put the objects on the stage,my object are Exporting to ActionScript, and the objects are in my library.
//Some mathematical stufe
var bar_a = new Bar_a();
addChild(bar_a);
bar_a.y = stage.stageHeight * 0.5 - 25;
bar_a.x = stage.stageWidth * 0.5;
var bar_b = new Bar_b();
addChild(bar_b);
bar_b.y = stage.stageHeight * 0.5 + 25;
bar_b.x = stage.stageWidth * 0.5;
var play_btn = new Play();
addChild(play_btn);
play_btn.y = stage.stageHeight * 0.5 - 15;
play_btn.x = 80;
play_btn.scaleX = 1.2;
play_btn.scaleY = 1.2;
var stop_btn = new Stop();
addChild(stop_btn);
stop_btn.y = stage.stageHeight * 0.5 - 15;
stop_btn.x = 40;
stop_btn.scaleX = 1.2;
stop_btn.scaleY = 1.2;
var pause_btn = new Pause();
addChild(pause_btn);
pause_btn.y = stage.stageHeight * 0.5 - 15;
pause_btn.x = 60;
pause_btn.scaleX = 1.2;
pause_btn.scaleY = 1.2;
var next_btn = new Next();
addChild(next_btn);
next_btn.y = stage.stageHeight * 0.5 - 15;
next_btn.x = 100;
next_btn.scaleX = 1.2;
next_btn.scaleY = 1.2;
var prev_btn = new Prev();
addChild(prev_btn);
prev_btn.y = stage.stageHeight * 0.5 - 11;
prev_btn.x = 20;
prev_btn.scaleX = 1.2;
prev_btn.scaleY = 1.2;
var volume_mc = new Volume();
addChild(volume_mc);
volume_mc.y = stage.stageHeight * 0.5 + 10;
volume_mc.x = 325;
buffer = new SoundLoaderContext(5000)
// -------------------------------------
// Buttons & Function
// -------------------------------------
//Now we'll add some Mouse Events for our buttons on the MP3 Player and give them some functions
stop_btn.addEventListener(MouseEvent.CLICK, stopSound);
function stopSound(e:MouseEvent):void
{
SoundMixer.stopAll(); //With this function I stop all the music
isPlaying = false;
}
pause_btn.addEventListener(MouseEvent.CLICK, pauseSound);
function pauseSound(e:MouseEvent):void
{
//Well, if you look over the variables, I will find the "pos:number" variable, this will take the muisc position and then I stope the music because is a pause_btn
pos = sc.position;
sc.stop();
isPlaying = false;
}
play_btn.addEventListener(MouseEvent.CLICK, playSound);
function playSound(e:MouseEvent):void
{
//Here I start the muzic, but I start the muisc in the "pos" position
if(isPlaying == false)
{
sc = currentSound.play(pos);
isPlaying = true;
}
}
next_btn.addEventListener(MouseEvent.CLICK, nextSong);
function nextSong(e:Event):void
//Well in this function I start the next song, if you are clicking on the next_btn
{
if (currentIndex < (songlist.length() + 1))
{
currentIndex++;
}
else
{
currentIndex = 0;
}
var nextReq:URLRequest = new URLRequest(songlist[currentIndex].url);
var nextTitle:Sound = new Sound(nextReq);
sc.stop();
title_txt.text = songlist[currentIndex].title;//I load the<title>of the XML file
nr_txt.text = songlist[currentIndex].number;//I load the<number>of the XML file
gen_txt.text = songlist[currentIndex].gen;//I load the <gen> of the XML file
sc = nextTitle.play();
isPlaying = true;
currentSound = nextTitle;
}
prev_btn.addEventListener(MouseEvent.CLICK, prevSong);
function prevSong(e:Event):void
//Here I start the previos song
{
if (currentIndex < (songlist.length() - 1))
{
currentIndex++;
}
else
{
currentIndex = 0;
}
var nextReq:URLRequest = new URLRequest(songlist[currentIndex].url);
var nextTitle:Sound = new Sound(nextReq);
sc.stop();
title_txt.text = songlist[currentIndex].title;
nr_txt.text = songlist[currentIndex].number;//Again load the number, gen and title of the XML file
gen_txt.text = songlist[currentIndex].gen;
sc = nextTitle.play();
isPlaying = true;
currentSound = nextTitle;
}
// -------------------------------------
// Spectrums
// -------------------------------------
addEventListener(Event.ENTER_FRAME, loop_a);
addEventListener(Event.ENTER_FRAME, loop_b);
function loop_a(e:Event):void
//Well here is the first spectrum
{
sp.graphics.clear();
sp.graphics.lineStyle(2, 0xfffff0);//Select a color and a thickness for the line spectrum
sp.graphics.moveTo(-5, 50); //I put my target for line
SoundMixer.computeSpectrum(ba);
for(var i:uint=0; i<256; i++)
{
var num:Number = -ba.readFloat()*50 + 50;
sp.graphics.lineTo(i*2, num);
}
bmd.draw(sp);
// Apply the filter effects to line
bmd.applyFilter(bmd,bmd.rect,new Point(),blur);
bmd.applyFilter(bmd,bmd.rect,new Point(),colorMatrix);
bmd.scroll(3,0);
}
function loop_b(e:Event):void
//Here is the second spectrum, and it is make with the same way
{
sp.graphics.clear();
sp.graphics.lineStyle(2, 0xfffff0);
sp.graphics.moveTo(-1, 250);
SoundMixer.computeSpectrum(ba);
for(var i:uint=0; i<256; i++)
{
var num:Number = -ba.readFloat()*50 + 250;
sp.graphics.lineTo(i*2, num);
}
bmd.draw(sp);
bmd.applyFilter(bmd,bmd.rect,new Point(),blur);
bmd.applyFilter(bmd,bmd.rect,new Point(),colorMatrix);
bmd.scroll(3,0);
}
// -------------------------------------
// Progrss Bar
// -------------------------------------
progress_mc.addEventListener(MouseEvent.CLICK, setNewProgress);
addEventListener(Event.ENTER_FRAME, calcProgress);
function calcProgress(e:Event):void
//In this function I caluclate the music progress for the Progrss Bar
{
var p:MovieClip = this.progress_mc.mcProgressFill;
var w:uint = Math.round( 175 * sc.position / currentSound.length);
p.width = w;
}
function setNewProgress(e:MouseEvent):void
{
var t:uint = currentSound.length * e.currentTarget.mouseX / 175;
sc.stop();
sc = currentSound.play(t);
}
// -------------------------------------
// Volume
// -------------------------------------
var drag:Boolean = false;
var rectangle:Rectangle = new Rectangle(0,0,150,0);//I create a new rectangle
volume_mc.slider_mc.addEventListener(MouseEvent.MOUSE_DOWN, dragIt);
stage.addEventListener(MouseEvent.MOUSE_UP, dropIt);
volume_mc.slider_mc.buttonMode = true;
function dragIt(e:Event):void
{
volume_mc.slider_mc.startDrag(false,rectangle);
drag = true;
volume_mc.slider_mc.addEventListener(Event.ENTER_FRAME, adjustVolume);
}
function adjustVolume(e:Event):void
{
var vol:Number = volume_mc.slider_mc.x / 150;
var st:SoundTransform = new SoundTransform(vol);
if (sc != null)
{
sc.soundTransform = st;
}
}
function dropIt(e:Event):void
{
if (drag)
{
volume_mc.slider_mc.stopDrag();
drag = false;
}
}
// -------------------------------------
// Buttons Effects
// -------------------------------------
//Well, here is going to helps me the TweenMax, Here is runing the same effect, but it is put in the all buttons
play_btn.addEventListener(MouseEvent.ROLL_OVER, rollover)
function rollover(e:MouseEvent):void
{
TweenMax.to(play_btn, 1, {colorMatrixFilter:{colorize:0x666666, amount:1}});
}
play_btn.addEventListener(MouseEvent.ROLL_OUT, rollout)
function rollout(e:MouseEvent):void
{
TweenMax.to(play_btn, 1, {colorMatrixFilter:{colorize:0xffffff, amount:1}});
}
stop_btn.addEventListener(MouseEvent.ROLL_OVER, rollover_b)
function rollover_b(e:MouseEvent):void
{
TweenMax.to(stop_btn, 1, {colorMatrixFilter:{colorize:0x666666, amount:1}});
}
stop_btn.addEventListener(MouseEvent.ROLL_OUT, rollout_b)
function rollout_b(e:MouseEvent):void
{
TweenMax.to(stop_btn, 1, {colorMatrixFilter:{colorize:0xffffff, amount:1}});
}
pause_btn.addEventListener(MouseEvent.ROLL_OVER, rollover_c)
function rollover_c(e:MouseEvent):void
{
TweenMax.to(pause_btn, 1, {colorMatrixFilter:{colorize:0x666666, amount:1}});
}
pause_btn.addEventListener(MouseEvent.ROLL_OUT, rollout_c)
function rollout_c(e:MouseEvent):void
{
TweenMax.to(pause_btn, 1, {colorMatrixFilter:{colorize:0xffffff, amount:1}});
}
next_btn.addEventListener(MouseEvent.ROLL_OVER, rollover_d)
function rollover_d(e:MouseEvent):void
{
TweenMax.to(next_btn, 1, {colorMatrixFilter:{colorize:0x666666, amount:1}});
}
next_btn.addEventListener(MouseEvent.ROLL_OUT, rollout_d)
function rollout_d(e:MouseEvent):void
{
TweenMax.to(next_btn, 1, {colorMatrixFilter:{colorize:0xffffff, amount:1}});
}
prev_btn.addEventListener(MouseEvent.ROLL_OVER, rollover_e)
function rollover_e(e:MouseEvent):void
{
TweenMax.to(prev_btn, 1, {colorMatrixFilter:{colorize:0x666666, amount:1}});
}
prev_btn.addEventListener(MouseEvent.ROLL_OUT, rollout_e)
function rollout_e(e:MouseEvent):void
{
TweenMax.to(prev_btn, 1, {colorMatrixFilter:{colorize:0xffffff, amount:1}});
}
volume_mc.slider_mc.addEventListener(MouseEvent.ROLL_OVER, rollover_f)
function rollover_f(e:MouseEvent):void
{
TweenMax.to(volume_mc.slider_mc, 1, {colorMatrixFilter:{colorize:0x666666, amount:1}});
}
volume_mc.slider_mc.addEventListener(MouseEvent.ROLL_OUT, rollout_f)
function rollout_f(e:MouseEvent):void
{
TweenMax.to(volume_mc.slider_mc, 1, {colorMatrixFilter:{colorize:0xffffff, amount:1}});
}
stop(); |